Our Development Process

In the wake of Patreon closing out DMD, I have been reading a lot of conversation on F95Zone about project development. The topics range from what makes a good character, what makes a good game, how a project should be developed, what version numbers are most appropriate for a given release, the dimensions go on and on. There are a lot of opinions out there. And the fact is, if there was one only right answer to any of it, it would be the only method anyone used.

Adding to the litany of methods and techniques, we thought it might interest you as a reader, player, patron, potential game dev, or whatever, to know a little bit about our method of development and how we are navigating this process that is virtual novel development.

Going forward, I’ll be releasing a series of posts that go into a little more detail regarding the different aspects of our development process. These topics will be things like what considerations needed to be made when starting this process, why we opted to use these tools instead of those tools, and how can we possibly milk every last ounce of processing power out of the hardware at our disposal.

Every team of developers has their own style and we thought it would be fun and insightful to share with you some of ours. So without further ado, I’ll begin with DevLog 1-1: What’s in an Alpha?

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