2019-11-23 News (NSFW)
Holy damn, what a crazy week this has been. Productive, but crazy.
Balancing pre-holiday madness with work on the game has been a challenge, but there has been a tremendous amount of forward progress.
4/6 Scenes are no complete for the next update and Amanda’s story is coming along nicely.
125 Renders have been completed so far, nearly triple that when factoring in the Nude and Lingerie Alt Game Modes. It’s been a hard push, but it’s paying off.
Make no mistake, I want to bring you the best quality game that I can and I am using every available tool to do that. As a testament to that, I wanted to share with you a little of the behind the scenes work I do to make that possible.
If you look at the first image, you’ll see the render as it came out of Daz. Not bad really. Lighting is pretty good, and the depth of field is only marginally grainy. But when I see an image like this, two things immediately jump out at me.
First is the slightly green discoloration that appears on her shoulder and chest. Contrasted with her legs and groin, the color shift is quite noticeable (and the reason for it is known only to the inner workings of Daz).
The second thing that jumps out at me is the ‘flatness’ of the eyes. There is no life in them at all.
But that’s ok. With a Wacom tablet and Photoshop know how, we can fix these without having to resort to hours of tweaking and re-rendering in Daz. Using layers and opacity masks I’m able to fix both the discoloration of the skin as well as the deadness of the eyes in a single pass.
In the second attached image you can see that I’ve not only been able to correct just the parts of the skin that were discolored, but with a little bit of saturation and glare, the eyes are made to pop. And since I had the brush out, I tapped her lips a touch as well to make the pink come alive.
A fix like this takes about five to ten minutes to put together and once done, can be applied to the next ten images in the series. It’s a small amount of post production that yields amazing results. And it’s work that I’m happy to do if it means the final product I send to you is just a little bit better than Daz can do on its own.
They say quality takes time. But the more of these I do on my own, the less time it seems to be taking. With your support, this holiday season and all of 2020 should witness tremendous growth in this game. I hope you are as excited as I am.
As always, thank you for your support! And know that I will always do my best to bring you the highest quality content I have it in me to produce.
Salute, to all of you!