Still jamming away on the Nanami/Lita/Lola update. This week’s scene is from an interlude between two meetings. Roger’s got a lot of ground to cover if he’s going to get the dirt he needs to bring his corporate nemesis to heel.
I am proud of this image though. It’s a clear demonstration on how far we’ve come in mastering our lighting techniques and using them to set the mood and establish a scene.
Last week was exceptionally busy but mostly work as usual. No big advances to report, no major achievements. Just rote updates to the game and building the visuals. It sounds boring, but it’s the work that needs to happen to keep this thing moving.
This next update will be on of our largest to date. That said, I know it’s only going to take you sons-of-bitches twenty minutes to play through what has taken four weeks to build. But hey, that’s the nature of these projects isn’t it.
Some days I do envy those developers who chose to build an open map game where fifteen minutes of content is hidden inside an hour of play because readers have to spend so much time re-exploring parts of the map to find those new clickables and access the content. I jest of course.
We’re very excited and pleased with the way this next update is shaping up. It will have the most sexual content to date and lots, and lots of dialogue choices to make.
And the new layered system is great at giving us ways to visually demonstrate some of your choices on screen. We want you to feel like your dialogue matters, and we’re doing everything we can to make sure that it does.
In the meantime, we’re rolling forward and digging deep into the strip club scenes. So hopefully next week’s teaser will be a little saucier!
Last week we ran into a little hitch with the bill paying job interfering with our time table. But we’ve got the board cleared and we are back on for Live Streaming, Wednesday March 6th from 11:00am to 1:00pm EST. I hope you’ll join us because I need your input on what we’re going to make Jane do in Roger’s Man-Cave.
And for those who don’t really care much about the sexier end of things, it will still be a good chance to see first hand how we go about crafting the visuals for our story. And if you’re a dabbler in Daz, maybe we’ll be able to also offer you some pointers and introduce you to a few tricks you might not otherwise have been aware of.
So we hope you’ll have an opportunity to join us.
We continue to work, and work and work. Seriously though, we enjoy it, so it’s no kind of burden to us. But it’s what needs to be done. We still have one alternate dialogue track to write, but that shouldn’t be challenging. And then of course all of the accompanying images.
We’ve been throwing around the idea of also doing a limited stream when we make the animations for this coming chapter. Thoughts on that? Is it something people would want to watch? Sound off and let us know what you think.
One Last Thing!
I want to give a shout out to all of our long time patrons, and those folks who have made the decision recently to contribute to our project. You’re support not only makes this project possible, but encourages us daily because we know there is an audience out there that appreciates all the effort that goes into this project.
It’s a lot of hours that go into making an update and having you out there showing your support, giving us your feedback and offering up your own hard earned dollars really matters to us. So again, we just want to say THANK YOU!
Your support never goes unnoticed!
In the meantime, I gotta get back to rendering.
We at Ianvs Salute You!