• Development News

    2021-10-05

    Alright, I know this is long overdue and even now I’m trying to scramble it out so I can get back to work. There has been a lot happening this last month and I’m feeling very optimistic. A lot of things have changed, so let’s just dive right in. What’s Changed? Demand at the real job has been on the rise and they are throwing more salary at me than I can say no to. This of course further drives a divide into the idea of ever making the Doctor Amana game full time because it’ll take years for Patronage to ever surpass what my job is paying me. But…

  • Development News

    2021-09-03

    Good morning everyone. I know it’s been awhile since we had a chat and for that I apologize. I’ve only got a few things to run over with you and then we’ll get back to work immediately. I promise. For starters, I want to apologize for ghosting you for part of July and all of August. Those who’ve followed the game for a while know it is highly uncharacteristic of my chatty ass to go so long without a peep. For reasons of personal privacy I won’t go into all of the specifics, but I can give you the broad details. The company that I work for had a data…

  • Development News

    2021-07-20

    Been a hot minute and a busy month, so I figure it’s time to catch everyone up. What’s there to say. Working, working, and then working some more. Time spent on the game slowed down a bit for the last week and a half. The real job blues hit hard and I career demands stole a bunch of that time. Summer is a busy month and I’d been putting it off for as long as I could. But it was finally time to produce some real results or I was going to be up against the wall. Render machines are up a running, images are being kicked out, and I…